Coven of the Tonic
You started your witch path with the craft of potion brewing, and others took notice. A Coven of the Tonic has seen your potential as a master brewer, and asked you to join their ranks.
Tonic witches take pride in the tonics they brew, concocting only the most potent and viable tonics they can. Many focus on helping solve others' problems with their craft, but no tonic witch can deny the valuable money these tonics can generate. As such, it's not uncommon for witches of the Tonic to set up shops in rural towns, hocking their tonics to needy townsfolk.
Brewer's Supplies
At 2nd level, when you join this coven, you gain proficiency in Alchemist's Kit and Poisoner's Kit.
A Witches' Brew
When you join this coven at 2nd level, your coven teaches you a number of Witches Tonics. Choose two recipes from the Witch's Tonic list to learn. You learn two additional recipes at 6th, 10th, 14th, and 18th levels.
You can have a number of tonics prepared at any given time equal to
half your witch level plus your Intelligence modifier.
Just a Quick Brew
Starting at 6th level, you have improved the speed at which you can produce tonics. Your tonics take 30 minutes each to brew, instead of 1 hour.
At 18th level, your tonics take 15 minutes each to brew, instead of 30 minutes.
A Strong Brew
At 6th level, you learn how to make your tonics more potent. Your tonics have one additional die and its DC is increased by 1.
Your tonics die and DC increases to 1 at 10th (+2 die and +2 DC), 14th (+3 die and +3 DC), and 18th level (+4 die and +4 DC).
Explosive Brew
Starting at 10th level, you learn how to craft tonics that can be thrown, affecting multiple creatures. As an action, you can throw a tonic, that does damage or involves a saving throw, your tonics have a range of 30 feet. The tonic bursts on impact, splashing all creatures within a 10 foot radius must succeed at a Dexterity saving throw, or be effected by the tonic.
Restorative Brew
Starting at 14th level, your healing tonics are able to restore more than just missing hit points. After a creature drinks any tonic you crafted that restores hit points, it can choose to have one of the following effects:
- The creature gains temporary hit points equal to your witch level.
- Remove one condition on affecting.
- One magical effect of the creatures choice, affecting the it ends.
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