Coven of the Hex
Many prefer to face their opponents and victims head on. But some select few see the wisdom in sitting far away from wandering eyes, slowly weaving the fate of others in a much more deliberate manner.
Effigy Creation
When you join this coven at 2nd level, you learn how to make an effigy, it is a small, representation of a creature; it is normally made of straw and fabric, but the actual material doesn’t matter so long as it somewhat resembles the creature it’s copying. To make an effigy of a creature, you need to either have a part of the creature's body (such as a lock of hair, a finger, or some skin) or you must observe the creature for 24 hours and take notes on its behavior and appearance. Over the course of a 1-hour ritual, you can craft an effigy of the creature, bonding a part of them to their effigy; the creature is now the bonded creature of that effigy. You can perform one of these rituals over the course of a short or long rest.
A Curse cast on an Effigy doesn't require concentration and instead lasts for it's maximum duration. An effigy can only be affected by one Curses at any given time.
Maximum Active Effigies
You can have a maximum number of effigies at any time equal to your proficiency modifier. When you create an effigy past your maximum number of effigies, you choose one to be destroyed; it burns up, leaving no physical form. You can only have one effigy of a particular creature at a time.
Effigy Properties
An effigy is considered an enchanted magical object. An effigy can only be destroyed in a few ways: if you exceed the maximum amount of effigies you can have, if the effigy is targeted by a remove curse spell, or if it is burned with fire (either magical or real). When an effigy is destroyed, its bond with its bonded creature is broken and any curses on the bonded creature immediately end.
Improved Hex
Starting at 6th level, Curses you cast have their duration increased:
1 minute becomes 1 hour.
1 hour becomes 1 day.
1 day becomes 10 days.
Additionally, you learn two Curses of your choice, and two more curses at 8th, 11th, 17th levels.
Effigy Magic
At 10th level, you learn how to target your effigies' bonded creatures with more than just curses. While holding an effigy, you can cast a spell targeting the effigy’s bonded creature. When you do so, the following rules apply:
You do not need to see or know where the bonded creature is, but it must be on the same plane as you. (If it is not on the same plane as you, the spell fails but you do not expend a spell slot, only the action required to cast it.)
The spell must require the target to make a saving throw, but cannot be an area of effect spell (such as fireball).
Master of the Hex
Starting at 14th level, the number of Curses you can have affecting an Effigy at any given time increase, now equaling half your proficiency bonus (rounded down).
Additionally, all Curses you cast now have a duration of Until Dispelled.
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