Curses
Curses
The following is a list of curses; these are spells can technically be learned by any class, but must be taught by a Witch. Whenever a witch learns a new spell, they can choose a curse instead. Any curse you cast can be removed with the remove curse spell. If you cast a curse on a creature while it already has a curse of yours on it, the old curse is lifted.
A Curse is cast just like a normal spell for most casters, but a Witch can cast any Curse they know as a ritual, and they are treated as having the ritual tag for them in regards to class features or feats.
Saving Throw. If an effect requires a saving throw, the DC is equal to your Witch spell save DC.
1st
Level Curse Spells
Curse of Blight
1st-level necromancy
Casting Time: 1 action
Range: touch
Components: V, S
Duration: Until dispelled
You touch the ground beneath your feet, cursing it. The land begins to wither the following day, and over the next week all plants in the area die. Nothing will grow in that area so long as the curse persists. You can affect an area with a radius equal to 10 times your witch level.
You can only have one area affected by this curse at a time. If you curse another area with this spell, the previous curse ends. This curse ends early if the remove curse spell is used on the cursed area.
Curse of Blinding
1st-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You cause a target creature's eyes to glaze over. Choose a creature you can see within range to make a Constitution saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature is blinded. This curse ends early if the creature takes damage or the remove curse spell is used on it.
Curse of Crippling
1st-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You send ethereal shackles at a creature's feet. Choose a creature you can see within range to make a Dexterity saving throw. On a failed save, the creature is cursed for the duration. While it is cursed, its movement speed is halved. A remove curse spell ends this curse early.
Curse of Debilitation
1st-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You let loose a crackle of energy at a creature. Choose a creature you can see within range to make a Wisdom saving throw. On a failed save, the creature is cursed for the duration. While it is cursed, it has disadvantage on all skill and tool checks. A remove curse spell ends this curse early.
Curse of Inferiority
1st-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You send misinformation into a creature's memory, temporarily altering it. Choose a creature you can see within range to make a Wisdom saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature sees you as its superior. It will attempt to follow your commands, but won't take actions to harm its allies. This curse ends early if the creature is told to attack one of its allies, it takes damage, or the remove curse spell is used on it.
Curse of Obscuration
1st-level conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You summon a small rain cloud to follow a creature. Choose a creature you can see within range to make a Dexterity saving throw. On a failed save, the creature is cursed for the duration. The cursed creature is followed by a magical fog. This fog is a 10-foot radius centered on the cursed creature. While the creature doesn't move, it is heavily obscured, as the fog engulfs them. While the creature is cursed and you can see it, you can use an action to cause the fog to turn into a rain cloud and lightly dump a small bucket's worth of water onto the creature's head. A remove curse spell ends this curse early.
Curse of Sleep
1st-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You cause a target's eyes to grow weary. Choose a creature you can see within range to make a Constitution saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature falls into a deep sleep, and is considered prone and incapacitated. This curse ends early if the creature takes damage or the remove curse spell is used on it.
Curse of Tomes
1st-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 24 hours
You speak the backward words of a dead language, scrambling the letters in a target's mind. Choose one creature within range to make a Wisdom saving throw. On a failed save, the target is cursed for the duration. The cursed target can't read or write any language for the duration, prepare spells from a spellbook, perform rituals, or cast any spells that involve writing runes or sigils. At the end of each hour, the target can repeat this save, ending the effects early on a success. A remove curse spell ends this curse early.
2nd Level Curse Spells
Curse of Clumsiness
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Tendrils of green mist leap out towards a creature, making its footing unsecure. Choose a creature you can see within range to make a Dexterity saving throw. On a failed save, the creature is cursed for the duration. While it is cursed, it has disadvantage on Dexterity saving throws. A remove curse spell ends this curse early.
Curse of Deformity
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Tendrils of yellow mist leap out towards a creature, making its appearance quite grotesque. Choose a creature you can see within range to make a Charisma saving throw. On a failed save, the creature is cursed for the duration. While it is cursed, it has disadvantage on Charisma saving throws. A remove curse spell ends this curse early.
Curse of Fogginess
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Tendrils of blue mist leap out towards a creature, clouding its mind. Choose a creature you can see within range to make an Intelligence saving throw. On a failed save, the creature is cursed for the duration. While it is cursed, it has disadvantage on Intelligence saving throws. A remove curse spell ends this curse early.
Curse of Foolishness
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Tendrils of white mist leap out towards a creature, muddying its ability to make decisions. Choose a creature you can see within range to make a Wisdom saving throw. On a failed save, the creature is cursed for the duration. While it is cursed, it has disadvantage on Wisdom saving throws. A remove curse spell ends this curse early.
Curse of Frailty
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Tendrils of black mist leap out towards a creature, making it sickly and frail. Choose a creature you can see within range to make a Constitution saving throw. On a failed save, the creature is cursed for the duration. While it is cursed, it has disadvantage on Constitution saving throws. A remove curse spell ends this curse early.
Curse of Weakness
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Tendrils of red mist leap out towards a creature, weakening its muscles. Choose a creature you can see within range to make a Strength saving throw. On a failed save, the creature is cursed for the duration. While it is cursed, it has disadvantage on Strength saving throws. A remove curse spell ends this curse early.
3rd Level Curse Spells
Curse of Abatement
3rd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You speak magical words of incitement at a creature. Choose a creature you can see within range to make a Charisma saving throw. On a failed save, the creature is cursed for the duration. While cursed, the cursed creature is provoked to irrational temper and cannot take reactions. A remove curse spell ends this curse early.
Curse of Despair
3rd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You alter a creature's perception of you and your allies. Choose a creature you can see within range to make a Wisdom saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature sees you and your allies as monsters to be feared. It is frightened of you and your allies. This curse ends early if the creature sees you or one of your allies take damage, or the remove curse spell is used on it.
Curse of False Death
3rd-level necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 hour
You whisper lies into a creature's ear using the voice of a friend of the target. Choose a creature you can see within range to make a Constitution saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature's face appears to be undead, as if it were a zombie. It gives off a rancid smell, its presence unnerving everyone around it. A remove curse spell ends this curse early.
Curse of Sneezing
3rd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You alter a creature's perception of you and your allies. Choose a creature you can see within range to make a Constitution saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature starts sneezing incessantly. The creature is considered incapacitated. This curse ends early if the creature takes damage or the remove curse spell is used on it.
4th Level Curse Spells
Curse of Bloodletting
4th-level necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You cause a creature's blood to thin, making it bleed easier. Choose a creature you can see within range to make a Constitution saving throw. On a failed save, the creature is cursed for the duration. While cursed, whenever the creature takes damage, it takes an additional 1 damage of the same type. A remove curse spell ends this curse early.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the additional damage is increased by 1 for each slot level above 4th.
Curse of Peacebond
4th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You magically cause the weapons of a target creature to grow heavier, becoming harder to swing. Choose a creature you can see within range to make a Strength saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature cannot make more than one weapon attack per round, as its weapons grow heavy in its hands. Additionally, it must use an action to draw a weapon. A remove curse spell ends this curse early.
Curse of Summer's Heat
4th-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You surround a creature with an oppressive, magical heat. Choose a creature you can see within range to make a Constitution saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature takes 1d6 fire damage at the start of each of its turns.
It can repeat the saving throw at the end of each of its turns, ending this curse on a success. A remove curse spell ends this curse early. When this curse ends on a creature, it gains one level of exhaustion.
Once you target a creature with this spell, it cannot be targeted by it again for 24 hours.
Curse of Thorns
4th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You surround a creature of your choosing with a barrier of invisible thorns which are tied to a creature you curse. Choose a creature you can see within range to make a Wisdom saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature feels intense mental pain if it tries to harm a creature of your choosing. Whenever the cursed creature makes an attack against the chosen creature, it takes psychic damage equal to your Intelligence modifier. A remove curse spell ends this curse early.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage is increased by 1d10 for each slot level above 4th.
5th Level Curse Spells
Curse of Betrayal
5th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You whisper lies into a creature's ear using the voice of a friend of the target. Choose a creature you can see within range to make a Wisdom saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature sees its allies as hostiles. It is easily provoked, and will choose to attack its allies before its enemies. A remove curse spell ends this curse early.
Curse of Distraction
5th-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute
You cause hallucinations to appear in a creature's mind, distracting it. Choose a creature you can see within range to make a Wisdom saving throw. On a failed save, the creature is cursed for the duration. While it is cursed, the creature finds it hard to cast spells. Whenever it attempts to cast a spell, it must pass a concentration check against your witch spell save DC. On a failed save, the spell fails and is not cast. The creature doesn't expend a spell slot, only the action used to cast it.
This curse does not interrupt a creature's innate abilities, only spells—whether it consumes a spell slot or not. Once you target a creature with this spell, it is immune to this spell for 24 hours. A remove curse spell ends this curse early.
Curse of Dominance
5th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 hour
You send a bolt of light green energy at a creature's face. Choose a creature you can see within range to make a Charisma saving throw. On a failed save, the creature is cursed for the duration. While cursed, you and the cursed creature become linked. As an action, you can possess the bonded creature for 1 minute. During that time, and you can see through the target's eyes, hear what it hears, and speak to those nearby. You gain none of the target's special senses. You can also control where the target moves, but you cannot attack. While in this state, your body is incapacitated. A remove curse spell ends this curse early.
Curse of Toad
5th-level transmutation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 hour
You attempt to force a creature to assume the form of a toad. Choose a creature you can see within range to make a Wisdom saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature is polymorphed into a toad. Refer to the polymorph spell for the specifics of this transformation. A remove curse spell ends this curse early.
6th Level Curse Spells
Curse of Anti-Healing
6th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 hour
You cause all wounds on a creature to be impossible to heal. Choose a creature you can see within range to make a Constitution saving throw. On a failed save, the creature is cursed for the duration. While cursed, the creature cannot regain hit points through any means. A remove curse spell ends this curse early.
Curse of Elements
6th-level evocation
Casting Time: 1 action
Range: Touch
Components: V, S,
Duration: Concentration, up to 1 minute
A spark leaps from your finger to a creature you touch, spreading in bright cracks across its skin. The target must make a Constitution saving throw or be cursed for the duration. While cursed, the target has vulnerability to your choice of acid, cold, fire, lightning, or thunder damage. If creature has resistance to the chosen damage type, it instead only loses that resistance. If the target has immunity to the chosen damage type, it is treated as having only resistance to that damage.
Curse of Nightmares
6th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Until dispelled
You send hideous and unsettling visions to a specific creature's mind. Choose a creature you can see within range to make a Wisdom saving throw or be cursed for the duration. While cursed, the creature's sleep is harassed, its dreams becoming nightmares. It cannot benefit from a long rest.
Each time the creature attempts to sleep after the first time since being cursed by this spell, it can repeat the saving throw to end this curse. A remove curse spell also ends this curse early.
7th Level Curse Spells
Curse of Binding
7th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Until dispelled
You bind one creature or object to a location, cursing it so that it may never leave. Choose a target and a location within range, both of which you must be able to see. An unwilling creature must make a Charisma saving throw or be cursed and permanently bound to the chosen location. While cursed, the target can act and move around freely, as long as it remains within 20 feet of the point it is bound to. If the target begins its turn outside of this area, it must make a Strength saving throw against your spell save DC or be dragged 60 feet towards the point it was bound to. In addition, if the creature attempts to teleport or use any other means of extraplanar travel, it must make another Charisma saving throw. On a failure, the travel attempt fails and any resources used are wasted. On a success, the curse is suppressed until the creature returns to the plane on which it was bound, at which point the dragging effect resumes. A remove curse spell ends this curse early.
8th Level Curse Spells
Curse of Identity
8th-level enchantment
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Until dispelled
You extend a finger to a creature's temple, who then forgets its own name. Choose one creature you can touch to make a Wisdom saving throw. On a failed save, the target falls unconscious for 1 hour and is cursed to forget its identity. When the target awakes, it loses all its personal memories, though the target retains all of its general knowledge, proficiencies, and other statistics. The target will not realize it has any class features or special abilities, and so does not willingly make use of them. If left to its own devices, the target will quickly adopt a new name and begin to build a new identity. A remove curse spell ends this curse early. When this curse ends, the target regains all its past memories.
9th Level Curse Spells
Curse of Pacifism
9th-level abjuration
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Until dispelled
You send silvery chains to wrap around a creature's limbs, preventing it from harming those weaker than it. Choose one creature you can touch to make a Wisdom saving throw or be cursed for the duration. While cursed, the creature cannot take violent actions or do anything destructive against a creature with fewer Hit Dice than itself. If another creature takes hostile action against the cursed creature, the cursed creature can act normally in regard to that creature only. A remove curse or wish spell ends this curse early.
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