The Undying

(Image by 88grzes)


 

 

Expanded Spell List

The Undying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Undying Expanded Spells
Spell Level Spells
1st False Life, Ray of Sickness
2nd Blindness/Deafness, Silence
3rd Feign Death, Speak with Dead
4th Aura of Life, Death Ward
5thContagion, Legend Lore

Undying Nature

At 1st level, your patron has gifted you with the following abilities:

You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.

You have advantage on death saving throws.

You don’t need to eat, drink, or breathe.

You don’t need to sleep, and magic can’t put you to sleep. Although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

Additionally, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged. At 10th level, you cease ageing altogether and become immune to disease and being poison, and you have immunity to poison damage.

 

Defy Death

Starting at 1st level, you can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw.

Once you use this feature, you can't use it again until you finish a short or long rest.

 

Immortal Vessel

At 6th level, your body attains supernatural resilience, shrugging off attacks that would fell mortals.

When you aren’t wearing armor, your AC equals 13 plus your Charisma modifier. This increases to 14 plus your Charisma modifier at 12th level and 15 plus your Charisma modifier at 17th level.

 

Undead Vigor

At 10th level, you gain the resiliency of the undead. At the start of each of your turns, you regain hit points equal to half your proficiency bonus (rounded down) if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.

And as a bonus action, you can reattach a missing body part.

 

Indestructible Life

Starting at 14th level, you become nearly impossible to kill. You gain resistance to all bludgeoning, piercing, and slashing damage and can’t be killed instantly by massive damage.

Additionally, your patron has gifted you with the knowledge needed to create a phylactery. Creating your phylactery takes 14 days and 1,000 gp worth of materials. If you are killed, as long as your phylactery isn’t destroyed, you gain a new body after 1d10 days. The new body appears within 5 feet of your phylactery. You return to life with 1 hit point, and 4 levels of exhaustion.

 

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