The Titan
Intimidating Presence
At 3rd level, you gain proficiency in Intimidation, if you don't already have it, and your proficiency bonus is doubled for any ability checks you make with the Intimidation skill.
Additionally, you can add your Strength modifier as a bonus to your Intimidation checks.
Titan’s Grip
Starting at 3rd level, you can now wield a Greataxe, Great-sword, or Maul one handed, although they are still to unruly to be dual wielded. You can also wield larger versions of these weapons. A larger version of these weapons have the Two-Handed and Heavy properties, and the damage dice for these weapons is 3d6.
Titan’s Strike
Starting at 7th level, when your hit reduces a creature to a number of hit points equal to or less than your Strength modifier + your Proficiency bonus, that creature must make a Strength saving throw DC= 8 + your Strength modifier + your Proficiency bonus, on a failed save the creature is reduced to 0 hit points instead.
This doesn’t effect creatures that are resistant or immune to the damage type you dealt with the attack.
Monstrous Fighter
Starting at 10th level, when you reduce a creature to 0 hit points all hostile creatures within 5 feet of that creature must make a Wisdom saving throw, DC= 8 + your Strength modifier + your Proficiency bonus, or become Frightened of you until the end of their next turn.
Titan’s Endurance
Starting at 15th level, you can use your Second Wind feature one additional time, regaining all uses after finishing a short or long rest.
Additionally, when you use Second Wind to regain hit points, the minimum you can roll per hit die is equal to twice your Constitution modifier (minimum 2).
Wrath of the Titan
Starting at 18th level, you have advantage on all attack rolls against creatures that are Frightened of you.
Additionally, you can cast Fear, using Strength as your spell casting
ability. You can’t cast Fear again in this way until you have finished a
short or long rest.
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