Satyr

 


Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.    

Age. Satyr mature at about the same rate as humans, but live exceptionally longer. Their life span is typically 350 years, with some living to the age of 500.    

Alignment. Satyr are almost always Chaotic, and tend towards Good or Neutral alignments. Although Lawful and Evil Satyr do indeed exist.    

Size. Satyrs are slightly shorter than humans, averaging 5 feet in height. Your size is Medium    

Speed. Your base walking speed is 35 feet.   

Fey Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.    

Headbutt. Your horns are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier,    

Natural Musician. You gain proficiency in the Performance skill, panpipes, and one instrument of your choice.    

Satyr Panpipes. You can cast the Charm Person spell once. Once you reach 3rd level, you can cast the Cause Fear spell once as a 2nd-level spell. Once you reach 5th level, you can cast the Sleep spell once as a 3rd-level spell. You regain the ability to cast each of these spells when you finish a long rest. Charisma is your spellcasting ability for these spells, and to cast them in this way you must play a pan flute as a material component.   

Languages. You can speak, read, and write Common and Sylvan.

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