Path of the Berserker

The following changes have been made to the Path of the Berserker.


Frenzy

Starting when you choose this path at 3rd level, you go into a frenzy when you rage. For the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns.

 

Intimidating Presence

Beginning at 10th level, as a Bonus Action, you can attempt to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be frightened of you for one minute. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the effect ends.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

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