Enforcer
Bonus Proficiencies
Starting at 3rd level, you gain proficiency with medium armor, flail, morningstar, blackjack, brass knuckles, and cestus.
Rough and Tumble
Beginning at 3rd level, you can now use your Sneak Attack with any weapon as long as it lacks the heavy, special, or two-handed property.
Very Persuasive
Starting at 3rd level, you have advantage on Charisma (Intimidation) checks. You may also use your Intimidation and Persuasion skills as a bonus action during combat. If you've made a melee attack against a creature within the past minute, you can make a Charisma (Intimidation) check DC 15, you gain your Strength bonus to Charisma (Intimidation) checks against that creature. On a success, that creature has disadvantage on attack rolls made against you for 1 minute. If you do this again on the same creature it must make a Wisdom saving throw, DC = 8 + your Intimidation Bonus + your Strength modifier, on a fail the target is frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Up Close and Dirty
Starting at 9th level, if you attempt to Shove or Grapple a creature, you can make an attack as a bonus action. You have advantage on attack rolls against a creature you are grappling.
Unflinching
By 13th level, you have learned to withstand hefty blows and stay upright. You have advantage on saving throws against being paralyzed, knocked prone, or stunned.
This is Going to Hurt
Beginning at 17th level, once per turn when you hit a creature with a
melee weapon attack, that creatures Hit Point Maximum is reduced by an
amount equal to half the damage dealt. The reduction lasts until the
target finishes a Long Rest. The target dies if this effect reduces its
hit point maximum to 0.
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