Coven of the Lost
Known as augurs, members of the Coven of the Lost are
considered the conduits to the spirit realm, messengers of the dead. These
witches interpret sacred signs and omens to help them better understand not
only their own place in the cosmos, but the paths of others. They can predict
events before they happen, read the events of the past, and attempt to alter
the present.
Bonus Cantrip
When you join this coven at 2nd level, you learn the guidance cantrip. It does not count against your witch cantrips known.
Simple Question
At 2nd level, you learn how to contact the spirit, asking the spirits for aid. This question must be one
with a "yes" or "no" answer. Unless something magical
prohibits you from receiving an answer, your DM will answer the question. You
can ask a question this way a number of times per day equal to your spell casting ability modifier, and regain the ability to do so again
each day at dawn.
Spirit Possession
Starting at 6th level, you can attempt to command the spirits with which you communicate with to possess your enemies. As an action, you can summon spirits to possess a creature you can see within 60 feet. The chosen creature must make a Wisdom saving throw against your witch spell save DC. On a success, the creature becomes immune to this feature. On a failed save, the creature becomes friendly to you and your allies for 1 minute. At the end of each of the creature's turns, it can repeat this saving throw, ending the possession on a success. You can tell it what to do while it's under your control, but it ultimately acts in accordance to the spirits' wills. You can successfully command the spirits to possess a creature a number of times equal to half your proficiency bonus, rounded down. You regain all expended uses when you finish a long rest.
Sixth Senses
Starting at 10th level, you can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can't use the feature again until you finish a short or long rest.
Darkvision. You gain darkvision out to a range of 60 feet.
Ethereal Sight. You can see into the Ethereal Plane within 60 feet of you.
Greater Comprehension. You can read any language.
See Invisibility. You can see invisible creatures and objects within 10 feet of you that are within line of sight.
Visions of the Past
Starting at 14th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and communion, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time as if you were casting a spell. Once you use this feature, you can't use it again until you finish a short or long rest.
Object Reading. Holding an object as you meditate, you can see visions of the object's previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Intelligence score). You can spend 1 additional minute for each owner to learn the same information about that creature.
Area Reading. As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Intelligence score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation. If you use your Area Reading feature and you haven't finished a long rest since the last time you used it, you take one level of exhaustion.
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