Champion
(Image by BABAGANOOSH99)
Improved Critical
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Well Rounded
At 3rd level, you gain proficiency in your choice of two of the following skills: Insight, History, Medicine, Nature, Perception or a Tool or Gaming set.
Additionally, choose two skills you have proficiency in, your proficiency bonus is doubled for any ability check you make using the chosen skills.
The Will to Fight
Starting at 7th level, you have advantage on Initiative rolls. Additionally, whenever you make a saving throw, you gain a bonus to the saving throw equal to your Constitution modifier (with a minimum bonus of +1). You must be conscious to gain either of these bonuses.
Legendary Action Surge
Starting at 10th level, you can use your Action Surge at the end of another creatures turn.
When you use your Action Surge on another creatures turn, you can move up to half your movement, this movement doesn’t provoke attacks of opportunity.
Additionally, you can use your Action Surge one additional time, but only once on the same turn. You can now use your Action Surge two times at 10th level and three times at 17th level, regaining all expended uses when you finish a short or long rest.
Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-10.
Survivor
At 18th level, you attain the pinnacle of resistance in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier, if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.
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